Wednesday, November 14, 2012

Continent of the ninth Juggernaut battle skills.



     Today, the the Juggernaut fight career tips and to walk around the back pass, now Juggernaut revision for most people to have an impact, now revised the Juggernaut fight no sense of rhythm, not bold, get up fight no previous passion.

       Competitive 4000 field experience, tips for playing various occupational and around back to pass, some people say that playing PVP to practice real technology, personal achievements in the high-end of the road do not think playing PVP to playing PVP just winning or losing pay more attention to the psychological scores. psychological tension sent bit wretched unrestrained playing PVP more you will find that you sent will be wretched and occasionally small imaginative. Absorb their strengths in multi-and high-end of the arena constantly learning to play, play more NPC PVP just test your strength at what stage in the really high-end will not use wretched sent, the high-end are suppressed traction opponents, if you wretched will be the opponent chasing run all over the suppressed, you have no chance to fight back to get rid of the habit of the Juggernaut counterattack, with the bad on the wood you. (1)


     Form good habits Saint anti-Q, continue Retaliation can block others depended on themselves to play more and more practice to grasp more. Got up skills are very important, and sometimes got up to decide the outcome, you got up and skills to make good use of close fight strokes invincible tyrants body is benevolent, such as stab kick January is also a good blast skills to good use can comeback. Version blast tipped the edge you direct crush, best not to play 3 knife stream of high-end play 3 knives court death, hands skill blast, assassination, flash moves do not in the same line as much as possible, in the side to play can playing around the back to play, let opponents off guard, the premise to go the bit coquettish around the back sent is king.

      Playing guard personally wretched is to court death, personal pass hands assassinate blast lie to get up, get up with the first, there is up and fight back, to see you, such as deliberately ran back to flash, or inflammation chop flash, plus the holy anti or Q to master other routines, probably know what the timing of the release of what skills, guardian of attention to their red shield, roar, step on the floor, general roar are floor blast and ran away from as quickly as possible before the end of the knife put impact floors seven seconds closing strokes can start, the guardian of the personal preferences around the back playing, pay attention the Guardian fell to the ground after he got up and can directly shield rushed around the back can take advantage of resourceful opponent side after point pick.

Sunday, November 4, 2012

C9 Mo Jianshi Detailed plus point dedicated to playing the end of a friend


Today on the train, at the inn, so what hair skills no diagram. Full hand to play instead.
I end mixed PK field some day, not necessarily the end of PK best career, but it must be one of the most powerful professional in PK end crispy, but the output is high, and some will lose.
The say play Ranger thought of as high-end, first battered 1000 games, I play now battered and 1000 +, the end of this requires a high-end operation of vocational play is the nightmare of all occupations. Want to play a good end to a lot of the number of abused, so do not be discouraged. Slowly practice, there is always the day God king. Everyone says that the end of the pit that is the end of the short time, have not seen the end of the high-end, but the Chinese servers, individual competition of the Korean server first not that the end of this?
Let us talk about the advantages of the end: the end of high mobility, breaking anti skills the broken shocks skills to escape the more skills and ability batter, speed, floating skills avoid Retaliation features multi. (1)

The end of the disadvantages are: crispy, even strokes difficult really to do pay attention to every detail, floating to what position to launch what skills. Fewer hands skills, hands on three usable. Wind rave, instantaneous implicit to arrest people fallen angel. Suixin by. But Suixin Q anti-occupation and guardian warriors still very difficult skills of hands to play. Also a man named pure waste technology skills fallen angel, hands even strokes not considered, unless the opponent still residual blood, react available.
Choose the end of the soul: the end of the head, I added the intelligent soul G is also intelligent, shoulder There IAS hand clothes the 15CD, shoes, mobile speed is more controversial choice of pants, I chose 15 physical defense, the end of itself on Picui the, wartime impossible drop of blood that does not cost increase defense be able to increase the weight of your victory, live on the opportunity to have a comeback, and the speed of the end, if without 5:00 to move enough.
And then talk about the skills of the plus points:
The cyclone's ready. Opponent lying on the ground hands skills, the main output skills.
Fierce spin kick plus a low skill growth, plus without destruction of super tyrants body has super tyrants body react with only broken strokes and floating.