Wednesday, November 14, 2012

Continent of the ninth Juggernaut battle skills.



     Today, the the Juggernaut fight career tips and to walk around the back pass, now Juggernaut revision for most people to have an impact, now revised the Juggernaut fight no sense of rhythm, not bold, get up fight no previous passion.

       Competitive 4000 field experience, tips for playing various occupational and around back to pass, some people say that playing PVP to practice real technology, personal achievements in the high-end of the road do not think playing PVP to playing PVP just winning or losing pay more attention to the psychological scores. psychological tension sent bit wretched unrestrained playing PVP more you will find that you sent will be wretched and occasionally small imaginative. Absorb their strengths in multi-and high-end of the arena constantly learning to play, play more NPC PVP just test your strength at what stage in the really high-end will not use wretched sent, the high-end are suppressed traction opponents, if you wretched will be the opponent chasing run all over the suppressed, you have no chance to fight back to get rid of the habit of the Juggernaut counterattack, with the bad on the wood you. (1)


     Form good habits Saint anti-Q, continue Retaliation can block others depended on themselves to play more and more practice to grasp more. Got up skills are very important, and sometimes got up to decide the outcome, you got up and skills to make good use of close fight strokes invincible tyrants body is benevolent, such as stab kick January is also a good blast skills to good use can comeback. Version blast tipped the edge you direct crush, best not to play 3 knife stream of high-end play 3 knives court death, hands skill blast, assassination, flash moves do not in the same line as much as possible, in the side to play can playing around the back to play, let opponents off guard, the premise to go the bit coquettish around the back sent is king.

      Playing guard personally wretched is to court death, personal pass hands assassinate blast lie to get up, get up with the first, there is up and fight back, to see you, such as deliberately ran back to flash, or inflammation chop flash, plus the holy anti or Q to master other routines, probably know what the timing of the release of what skills, guardian of attention to their red shield, roar, step on the floor, general roar are floor blast and ran away from as quickly as possible before the end of the knife put impact floors seven seconds closing strokes can start, the guardian of the personal preferences around the back playing, pay attention the Guardian fell to the ground after he got up and can directly shield rushed around the back can take advantage of resourceful opponent side after point pick.

Sunday, November 4, 2012

C9 Mo Jianshi Detailed plus point dedicated to playing the end of a friend


Today on the train, at the inn, so what hair skills no diagram. Full hand to play instead.
I end mixed PK field some day, not necessarily the end of PK best career, but it must be one of the most powerful professional in PK end crispy, but the output is high, and some will lose.
The say play Ranger thought of as high-end, first battered 1000 games, I play now battered and 1000 +, the end of this requires a high-end operation of vocational play is the nightmare of all occupations. Want to play a good end to a lot of the number of abused, so do not be discouraged. Slowly practice, there is always the day God king. Everyone says that the end of the pit that is the end of the short time, have not seen the end of the high-end, but the Chinese servers, individual competition of the Korean server first not that the end of this?
Let us talk about the advantages of the end: the end of high mobility, breaking anti skills the broken shocks skills to escape the more skills and ability batter, speed, floating skills avoid Retaliation features multi. (1)

The end of the disadvantages are: crispy, even strokes difficult really to do pay attention to every detail, floating to what position to launch what skills. Fewer hands skills, hands on three usable. Wind rave, instantaneous implicit to arrest people fallen angel. Suixin by. But Suixin Q anti-occupation and guardian warriors still very difficult skills of hands to play. Also a man named pure waste technology skills fallen angel, hands even strokes not considered, unless the opponent still residual blood, react available.
Choose the end of the soul: the end of the head, I added the intelligent soul G is also intelligent, shoulder There IAS hand clothes the 15CD, shoes, mobile speed is more controversial choice of pants, I chose 15 physical defense, the end of itself on Picui the, wartime impossible drop of blood that does not cost increase defense be able to increase the weight of your victory, live on the opportunity to have a comeback, and the speed of the end, if without 5:00 to move enough.
And then talk about the skills of the plus points:
The cyclone's ready. Opponent lying on the ground hands skills, the main output skills.
Fierce spin kick plus a low skill growth, plus without destruction of super tyrants body has super tyrants body react with only broken strokes and floating.

Thursday, October 11, 2012

Evaluation: the Diablo 3MF value to the number of suitable? Easy analysis


Recent see combat MF equipment is so favorable prices soaring. Has been started to collect from an early battle MF loaded Manzi's point of view, to talk about the choice of equipment, as well as the role of fighting MF. The temporary facelift will not be discussed. Blizzard on the temporary change mf loaded to start still unknown, No matter the bz how do temporary facelift greatly reduced fluency and facelift risk coefficient is relatively large for melee.

For newcomers, enhance the effect of the MF value less than enhance combat capability. Pursuit of the MF values ??should have some basic equipment after re-start. Fighting MF installed recent prices, the blind pursuit of new MF will only let you know what to do.

1.MF value of utility

I think this is the concern of a lot of new people. Often see people discuss a topic like "I wear mf installed no equipment," I 0mf out Seaview, that MF value in the end does not work, or how to enhance it?

       Practice has proved, mf has obvious utility, especially to improve rare dyeing rate, a significant leap in the 234 after. But others say, mf useless, I rely on the face a sea view. Of course, it also may, but likely than mf's slightly smaller.

2. Fighting MF equipment trade-offs

Apart from temporary facelift aside, MF values, fighting ability, viability can significantly enhance the efficiency of the MF. From this perspective, we need to be found from the MF, fighting ability, viability being a balance. Only fighting, viability, without MF, will lead to a small number of rare equipment, only basic number, or for a long time do not see a suit, legendary equipment. High MF, fighting, viability is too low will cause many scene weakness. So, I think MF is worth having, but without affecting a smooth fighting the premise down gradually improve, and how to enhance, improve and how much depends on your own financial.

3.MF value acquisition

MF value acquisition, in addition to a fixed Chennai non-day buff only through equipment or hat gem, or the temporary two minutes shrine buff. Necklace highest value is 40, the other equipment are 18-20 points the MF. Upgrading of equipment everyone will see how with equipment own hobbies and financial resources may be, do not want to go here. But many people have forgotten that or followers. No matter which you bring followers, followers who value the MF, turn back to the players who will be 20 percent. That is, if you do not need followers provide DPS, let your followers to wear body MF equipment, to find a 40mf necklace, give him two 18mf Ring, a witch or Knight can be equipped with mf Sun Shou Ji legendary hammer, if Knight can side 20% mf shield, so that your panel will be more about the mf 15-25, equivalent to an equipment upgrade, and investment is very small. (Together, followers IQ, except that the sister would sell Meng They also can not provide practical help outside the buff, so it provides the buff and mf values, I think it is a better choice)

In addition, someone asked, the followers kneeling MF value. Here, even if your followers knelt, he MF has always been there, unless you replace him, or let him return to the main city.

4.MF value item level, as well as scene selection

This is usually more a topic of discussion, such as high MF brush a1, or high MF brush Warriors like many newcomers tend to understand the MF will affect Level, in fact, this is wrong. Equipment item level (such as 61 doomsday Series, the series of 62 kings, 63 Dominator Series) is randomly generated completely different depending on the scene, this completely from MF impact. So, in some mf and combat equipment support, or try to more advanced scene of the MF to rare access to a greater number of more advanced equipment, rather than blindly pursue higher mf sacrifice other attributes only in A1 play, the Warriors out of the sea, butcher the best. (Of course, the Warriors out of the sea, compared to A3, the less chance)

5.Compared to Diablo 2, Diablo 3 focus on MF value

In fact, I think that the D2 and D3 the mf are very important. The d3 has even decreasing reduce. By this late for diablo MF linger games, not which value more attractive to me than the MF. From D2, kc ama kc nec, do not need unlimited sor mf, just limit their role and equipment they mf enhance (unlimited electricity sor generally just run key or bus, and kc is fight runewords material suppression mf so white fitted more), the d2 runewords system, Fu Man falling itself does not rely mf, while some expensive runewords materials you need white equipment, while the later period character text of language dominate the world's situation, mf value role unlike d3 so direct and effective. And D3, blue and white equipment almost useless, so MF effectively improve the quality of the falling equipment is absolutely desirable.